You run to the door, pausing only to pick up a nail that you see lying on the floor. Using this nail you attempt to pick the lock and open the door before the approaching gaolers reach the guardroom.
Pick a number from the Random Number Table. If you possess the Discipline of Grand Nexus, add 3 to the number you have picked.
If your total score is now 4 or lower, turn to 337.
If it is 5 or higher, turn to 286.